
In the previous games, many Asterisks were relegated to side quests, so this new straightforward approach is nice. One story aspect I appreciate in Bravely Default 2 is that this time around, most of the Asterisks are automatically collected through story bosses, with only a few coming from optional boss fights. The lack of any voice acting in Party Chats hampers many of these exchanges and makes it hard to stay engaged. Unfortunately, the character portraits aren’t as expressive as those Skits in that franchise, and they are also completely devoid of any voice acting. They function almost the exact same way as the Skits in the Tales Of franchise.

These are just optional side conversations that you can activate between the cast about story events that just occurred. The main cast members do interact with each other in cutscenes, but many of the most substantial dialogues and occur in Party Chats. The events that unfold are noticeably darker in tone compared to the previous games and it’s interesting to see how the events connect with each member of the cast. While I didn’t care all that much about the game’s overall plot, I did enjoy the smaller storylines that dealt with each elemental crystal in the cities you visit. The setup and story structure are so similar to the first Bravely Default game that it’s a bit tired at this point. I understand that the franchise is trying to draw from its traditional JRPG roots, this is still a story that players have experienced a dozen times over. Along the way, the group will collect Asterisks, which are stones that grant them incredible skills and job classes to utilize in battle. Seth, Gloria, Elvis, and Adelle go on their journeys to find the four elemental crystals.

Bravely Default 2’s events are entirely separate from the previous two games and follow a new group of Heroes of Light.
